Monday 2 March 2009

Wrap3 at Kinetica

Wrap3 produces 360-degree motion graphics, delivered both through panoramic projection and more traditional display technologies such as plasma screens and LED walls. Their projection techniques and video mapping software enable Wrap3 to generate fluid, interactive "Virtual Second Skin" for practically any object on any scale.



In the piece there were several blocks positioned carefully upon and around each other, creating a boxed structure. There were then a series of projectors positioned around the boxes that were linked together using specialist mapping software. From these, images of grids matching the size and structure of the boxes were projected on to the boxed structure matching it perfectly. The grids then appeared to move on the structure, given the illusion that the boxed were moving. Within these grids an image of a girl also appeared, playing on the idea of her being trapped within the space.

Even though I have decided to move away from video projectors to provide the light source, it was still an impressive piece in terms of the finish and presentation. The contrast between the bright, sharp projected light and the darker space surrounding the presentation worked extremely well. I think it was the contrast between the light and darkness that made the piece look so crisp. Although the content of my project is different this is something that I would like to be present in my work. The bright straight lines appeared to dissect through the darkness, which will hopefully be one of the most visually stunning aspects of this project. In order for this to work as effectively as possible it is imperative to test different strengths of light compared to darkness. I may also have to consider introducing additional background lights around the installation if the columns do not produce enough light to adequately light the surrounding space. The main reason for this would be health and safety, as I do not want users to be moving in darkness once they move away from the columns.

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